Towards Real-Time Texture Synthesis with the Jump Map
نویسندگان
چکیده
While texture synthesis has been well-studied in recent years, real-time techniques remain elusive. To help facilitate real-time texture synthesis, we divide the task of texture synthesis into two phases: a relatively slow analysis phase, and a real-time synthesis phase. Any particular texture need only be analyzed once, and then an unlimited amount of texture may be synthesized in real-time. Our analysis phase generates a jump map, which stores for each input pixel a set of matching input pixels (jumps). Texture synthesis proceeds in real-time as a random walk through the jump map. Each new pixel is synthesized by extending the patch of input texture from which one of its neighbours was copied. Occasionally, a jump is taken through the jump map to begin a new patch. Despite the method’s extreme simplicity, its speed and output quality compares favourably with recent patch-based algorithms.
منابع مشابه
Fast Intra Mode Decision for Depth Map coding in 3D-HEVC Standard
three dimensional- high efficiency video coding (3D-HEVC) is the expanded version of the latest video compression standard, namely high efficiency video coding (HEVC), which is used to compress 3D videos. 3D videos include texture video and depth map. Since the statistical characteristics of depth maps are different from those of texture videos, new tools have been added to the HEVC standard fo...
متن کاملInteractive Texture Synthesis on Surfaces using Jump Maps
We introduce a new method for fast texture synthesis on surfaces from examples. We generalize the image-based jump map texture synthesis algorithm, which partitions the task of texture synthesis into a slower analysis phase and a fast synthesis phase, by developing a new synthesis phase which works directly on arbitrary surfaces. Our method is one to two orders of magnitude faster than existing...
متن کاملReal-Time Procedural Solid Texturing
Shortly after its introduction in 1985, procedural solid texturing became a must-have tool in the production-quality graphics of the motion-picture industry. Now, over fifteen years later, we are finally able to provide this feature for the real-time consumer graphics used in videogames and virtual environments. A texture atlas is used to create a 2-D texture map of the 3-D solid texture coordi...
متن کاملThe Solid Map: Methods for Generating a 2-D Texture Map for Solid Texturing
The solid map provides a view-independent method for solid texturing using an ordinary 2-D surface texture map. The solid map transforms a model’s polygons into 2-D texture space without overlap. It then rasterizes the polygons in this space, interpolating the solid texture coordinates across the pixels of the polygon. These stored solid texture coordinates are then read by a texture synthesis ...
متن کاملDistributed Texture-based Terrain Synthesis
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This the...
متن کامل